Finally i have a working instanced system; notes:
- glDrawElementsInstanced not glDrawArraysInstanced
- GL_UNIFORM_BUFFER not supported in es 300
- ubo needed instead of ibo, slightly different to particle instancing!
Created new test settings for implementing bone animations, added some transparency (no face sorting so it doesn't render well)
#gamedev #indiegame #zoxel
Even though progress is small, I try to have no zero days to move the project along. Now items get added on pickup, as you can see in actionbar!
We can now toggle disease so it spreads only when skill is active! More skills to come.
I've converted voronoi from c# to c, now I need to convert it from 2D texture to 3D vox for full integration :)
Now player (character+camera) transform data is saved and loaded! dat files are super easy to setup :D I also added a save button on pause menu.
I added continue/new game! (save games) atm it only loads the seed, but its a good start :D
Some more work on Game UI systems :) centralized the color settings, improved spawn data flow, taskbar more functional !
Progress on taskbar :) not fully functionable yet but very close! #gamedev #100daysofgamedev #zoxel
After much effort I finally have the windows build working through cross compilation (on linux) working! windows version needed glew and dll files i had to chase down...! #steam #indiegame #gamedev #voxelgame #zoxel #opengl #sdl