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#voxel

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Heads up if you're planning to buy #Avoyd voxel editor:

We're going to increase the price on the 1st April by a bit more than 10%, and start indexing it on the Euro instead of the USD.
The new licence price will be (before tax):
- INDIE: €15.0
- PRO: €90.0

Avoyd purchase page: enkisoftware.com/products

www.enkisoftware.comenkisoftware Products | Buy and Download Avoydenkisoftware Store | Buy and download Avoyd Voxel Editor and Renderer, 3D art and rendering tool for voxel artists, map builders and game developers.

Anyone have any good Voxel Editors that they like in VR?

I tried out VoxVR and BoxelXR recently, and they were both "direct" input styles.

By "direct", I mean the physical position of the cursor was where the block was placed. I haven't seen anybody using raycasts, which I find interesting.

In glTF 2.0 the `emissiveFactor` *must* be between 0 and 1, which isn't very useful since many emissive elements have much wider ranges than this, leading to the extension KHR_materials_emissive_strength which introduces a new property `emissiveStrength`.

It seems UE5 glTF respects a emissiveFactor > 1 so I'm allowing this in the Avoyd exporter.

I am not really sure why this is required to be 0-1 in the spec, nor why the extension didn't just permit a wider range